Truth In Art

19 Jan 2022

Some art has the power to move us to our core, and transcend their respective genre boundaries, while containing kernels of deep truth. In this post, I want to catalogue all art or entertainment which has had this power on me.

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Dugnad for munnbind

26 Mar 2020

Her i Norge har vi allerede tatt i bruk tiltak i klassen av hundretalls milliarder, om ikke tusentalls. Hvorfor har ikke diskusjonen om bruk av munnbind vært mer i media? Dette er til sammenligning et tiltak med lav kostnad, hvor alle faktisk kan bidra i dugnadsånd.

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At many companies, there are few data scientists and many projects which may be very interesting for the business to apply machine learning on. For most of these companies, starting greenfield projects with a data scientist on the team might be either a difficult political battle (to get assigned resources) or impossible, if there are no data scientists yet.

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We can’t really improve upon things we haven't defined what are, so I’ve decided to note down some of my current convictions/guidelines when it comes to programming.
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I heard a great quote by Arnold Schwarzenegger recently, which goes like this: “Ask yourselves: Who do you want to be, not what, but who? And I’m talking about, not what your parents or teachers want you to be, but you. What makes you happy?”

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Brandon Dillon has been in the games-industry since he was very young, interning at Blizzard as young as 14. After this he has interned and worked for ArenaNet, but later decided he was more passionate about adventure games. So where better to look for a job at Tim Schäfer’s Double Fine Studios.

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The structure of Valve makes it a bit difficult to find people boxed into a specific area (e.g. lead programmer, web-developer ), as they are well known for basically being able to, at any time work on what they feel is the most appropriate use of their time. Yahn Bernier is listed on Valve’s homepage with the following bio:

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